I’ve been trying to use the Underlord’s Horde Facet with Fiend’s Gate, and it seems like the ability isn’t working as described. It should grant me two demons after teleporting, with one additional demon spawning every two seconds, potentially leading to around ten total creeps by the end. However, I’ve noticed some inconsistencies: if I teleport to a gate that’s not near any enemies—heroes or neutral units—I end up receiving no demons at all, and the same goes if a tower is the only unit nearby. On the other hand, if I teleport near enemies, I only get as many demons as there are nearby creeps, plus one at most. For instance, if I teleport onto a creep wave and none of the creeps die, I only seem to get a maximum of five demons—two for the initial creep and one for each additional creep beyond that. Additionally, if a creep or hero comes into the area after my teleport, I start getting the initial two demons and the subsequent one every two seconds, but only if I hadn’t gained any before. It feels like the ability needs to be reworded or fixed since these interactions aren’t mentioned in the ability description at all. Anyone else experiencing this?
4 Answers
I thought the same thing! And it’s super annoying when the summoned minions prioritize creeps over heroes. It’s like the ability needs some serious adjustments!
Totally agree! I thought I was losing my mind when no summons appeared after I used the gate. It should definitely act more reliably.
I’ve faced the same issues trying to combo Horde with Drums. Really frustrating! It feels like these bugs undermine what could be a solid defensive strategy.
Yeah, I’ve noticed this too! The way it interacts with enemy units seems really off. It’d be great if they clarified or fixed it because the idea behind the ability is pretty cool but it just feels underwhelming in practice.