Hey everyone, I’m curious about what you think of the Arcane Needle when used in Prismatic. Personally, I feel like it gets too much hype. It has three charges, which sounds cool—especially for things like Lightning Surge—but with a cooldown of 2 minutes and 10 seconds, it’s not that appealing to me. Why choose something that shines only when Transcended when you could just use Incinerator Snap for nearly double the uptime and free unstoppable champion stuns? Plus, the suggestion to use Monte Carlo seems off to me because I think we have better options like KHvostov or Sunshot alongside double special setups. What’s your take on this?
7 Answers
The range and the ability to unravel enemies are major advantages, plus it works great with Necrotic Grips for extra damage!
I think the cooldown is a bit of a nightmare, but people do say it has its uses.
For me, having the ability to bank charges feels more useful than just having a shorter cooldown for one charge. It fits better with my play style and leads to more consistent melee use.
Honestly, I mainly just use it to trigger Radiant. That’s the main utility for me, haha!
Some folks underestimate Snap with Claw! I’ve built mine to keep melee charges flowing, which makes for a powerful combo.
The cooldown on Arcane Needle actually gets shorter as you stack charges—33% faster with one charge and 100% faster with two. Plus, it’s great for playing into the Transcendence build. It helps regenerate melee energy without draining your resources, which is a big win for building up Spirit of Inmost Light procs. So while Snap is good, Needle definitely has its perks too!
You brought up some interesting points! I didn’t realize the charge mechanics worked that way, thanks!
I like that it has long range; I can trigger Devour from a distance if I need to!
Couldn’t have said it better! It’s all about maximizing utility and uptime for Transcendence.