I’ve been playing Tales of Tribute and noticed some opponents making incredibly fast and complex moves that make me wonder if there’s some hacking or cheating involved. I recently learned about an AI called “Scripts of Tribute” that can analyze game performance and is even compatible with the console versions. Since I’m not a coding expert, I’m curious if this AI could be giving players an unfair advantage or if there’s another explanation for what I’m seeing. Is this cheating, or is there something I might be misunderstanding about how these technologies work?
3 Answers
Yeah, any kind of AI or auto-casting tool is generally considered cheating, and it can lead to a permanent ban if you get caught. It really raises the balance issues in the game. ZOS isn’t just ignoring this; they have systems in place to detect suspicious behavior. But the question is, are they effective enough?
True, I understand what you’re saying. But sometimes, the speed at which some players move just feels too fast to be normal. How does ZOS even go about catching this kind of cheating, anyway? Do they rely mainly on player reports?
Have you noticed any delays at the start of turns? I’ve come across situations where the server and client desynchronize, leading to rapid moves to catch up—kind of like when a video call gets out of sync. It sounds like what you’re experiencing might be an extreme version of that lag. But if you’re really seeing this consistently across games, it might not just be lag. Creating effective programs to play the game at that speed isn’t simple; it would require a lot of effort and tech knowledge, especially since the game doesn’t easily allow for external scripts or APIs like some others do.
Are macros considered cheating too? I’m thinking of using them for my wrist issues, but only for PvE stuff.