Hey everyone! I’m working on my Teppo sniper build and I’m eager to make it more effective. Right now, I can one-shot some lower-level enemies, but I’m not as powerful as some players I’ve seen. Here’s my current setup:
1. **Master Archer Headband:** Gives me time slow on headshots every 8 seconds, plus 50% armor piercing.
2. **Master Archer Outfit:** Provides 200% range weapon damage when out of combat, plus 24% armor piercing with range weapons.
3. **Dinasty Ender Teppo:** Suppresses firing noise and adds 5% damage for every meter of distance.
4. **Kanabo:** Offers 16% armor piercing for every filled adrenaline chunk.
5. **Amulet:** Delivers a 40% damage boost on the next hit after a kill.
Any tips or changes that you would recommend to improve my build? I’d really appreciate your insights!
3 Answers
I think the slow-mo on the Teppo might be wasting a valuable slot. Instead, look for an epic Teppo with better stats and a solid damage engraving. Also, consider getting a trinket that offers an extra damage engraving. Experimenting with your armor and head engravings could give you a boost too.
You might want to consider swapping the armor piercing on your armor to a perk that gives 75% more damage instead. I tested it and found a noticeable difference!
I tried that but didn’t notice much difference. The issue seems to be that the Teppo targets armor first, making it tricky!
That’s fair. Maybe try resonating the damage type you shoot to see if it helps!
I have a similar build, and I use the same Teppo and armor. For my headgear, I went for one with the same armor piercing effect. Instead of your amulet, I recommend one that gives +16% armor piercing per filled adrenaline chunk. This way, with four chunks, you’d hit 100% armor piercing when everything is combined. My build can one-shot enemies with 4-5 health chunks and take down others in two hits.
I used that slow-mo because it helps me get a second headshot before being discovered, but I’ll definitely give your suggestions a try!