I’m working on categorizing some risky activities in tabletop RPGs into a concise skill list. My current skills are: Conflict, Hazard, Intrigue, Lore, Mystery, and Subterfuge. I’m struggling to think of other risky adventuring activities or TTRPG skills that might fit. Any suggestions would be greatly appreciated!
2 Answers
How about including ‘Performance’? It relates to activities like acting or singing, which can bring about risk, especially when you have to perform in front of dangerous entities or during pivotal plot points. Usually, performance is tied to social situations in adventures, so it can lead to unexpected outcomes!
Totally! And often, performances aren’t just standalone; they serve a purpose in the story, adding layers of risk.
One skill you might consider adding is ‘Creation’, which covers things like art and crafting. While it may seem more like a downtime activity, it can definitely involve risk depending on how you use it. For example, crafting dangerous items or exploring unknown territories for materials could introduce some tension in games!
That’s an interesting take! But can you dive a little deeper on how ‘Creation’ plays into risky scenarios? I usually think of it as a chill activity.
I see where you’re coming from! That feels like it aligns with ‘Intrigue’ since there’s a social angle. Could you elaborate on how it brings risk into the mix?