It’s a given that in every game, half of the players are going to lose—maybe due to fewer kills, less healing, or just a lack of awareness. So, if you think a game should still be enjoyable even when you lose, what changes would you suggest to improve that experience?
3 Answers
Honestly, if a game isn’t fun when you lose, it’s not really a great game to begin with. But hey, remember that draws are an option too!
Hero redesigns could really improve the game. It’s all about enhancing counterplay options and making every hero feel more balanced. Nothing ruins the fun like getting steamrolled by overpowered characters, so taking out those pain points is key!
One change I’d suggest is to focus on learning rather than just winning. In competitive, it’s all about improving your skills. For quick play, just have fun and experiment with different strategies!
I totally agree! If players feel they can counter a tough hero, even losing can feel way less frustrating.