With the recent balance changes in Edge of Fate, I’ve noticed how Hunters are now getting a base Mobility of 40, while Titans have stronger melee options, leaving Warlocks somewhat behind in terms of distinctiveness. I think we could improve class identity a bit more through build crafting. My idea is that each class should have a baseline of 10 in two specific stats without armor bonuses. For example, Warlocks could have 10 in Class and Grenade, Titans in Health and Melee, and Hunters in Weapons and Class. Alternatively, maybe we can give each class flexibility to distribute those 10 points among their chosen stats for better customization. What do you all think? How can we make classes feel more distinct or meaningful beyond just the abilities?
2 Answers
I find the idea of giving classes passive boosts intriguing, but I don’t like the specific implementations. For Hunters, I’d lean towards focusing on weapons and melee or weapons and super. Balancing these perks in PvP would require careful consideration.
I like where you’re headed with this, but the issue is that everyone has their own vision of how each class should operate. Boosting specific stats could discourage some builds since players might feel they’re not maximizing their class potential with those changes.