I’ve been enjoying playing Imbue Druid, but facing Imbue Hunter feels really frustrating. I struggle to understand how to counter it properly. By the time I establish a solid board, they drop King Plush, which wipes my whole board by sending my minions back to my deck, leaving me helpless against that huge 12/6 minion. What strategies or tactics can I use to handle this and improve my chances?
4 Answers
Another decent trick is using cards like Dirty Rat for tempo advantage in this meta. You can play it early against aggro decks to get a board edge, and against Hunters, it’s useful to bait out their big minions like King Plush at a favorable time. Timing your counters around when Plush comes down with a 6/6 token ready to trade can sometimes swing the fight back in your favor. Also, traps like freezing traps and just applying steady aggro pressure can help disrupt Hunter plays.
From what I’ve seen, Imbue Hunter doesn’t really dominate the early game, so as Druid you can try to rush an aggro approach. Decks like Aggro Priest shred them quickly because they hit face hard while Hunter wastes time setting up Imbue plays. If you can keep up consistent pressure and force them to react, you’ll often close the game quickly before King Plush can turn the tide.
The key thing is to focus on early board presence instead of rushing for huge single minions like Giga Golem. Imbue Hunter is pretty weak in the early to mid game, so spamming smaller 4/4 or 5/5 minions early can overwhelm them before King Plush shows up. If you pressure them and force Plush out earlier than usual, you can often deal with it with spells since it won’t be fully powered. So building consistent board pressure early really helps shut down their win condition.
Honestly, if opponents leave King Plush on the board without bouncing it back immediately, that’s a misplay on their part since it’s designed to clear your board and then return to their hand. If you see that happen, it usually means you’re in a good spot to punish them hard. Focus on forcing that scenario by putting them under pressure early so they can’t use Plush as intended. It’s all about making them mess up their timing to gain the advantage.
Wow, that makes a lot of sense! I’ve been all-in on big golems thinking that would be safer, but it sounds like I need to go back to more steady board control. Appreciate the tip!