I’ve noticed that in some solo matches, it can take an absurdly long time—sometimes up to 40 minutes—to resolve a game, often due to players who are just trying to stall or run away. Recently, in a duo match, my friend and I decided we would set a scuttle point: if a match drags on beyond 15 minutes, we’ll check in, and after 20 minutes, we might just scuttle rather than waste our time. It doesn’t happen often, but when it does, it really takes away from the fun. I’m curious, what limits do you set for yourselves in these situations? How do you handle matches that feel stagnant?
5 Answers
I really think you can gauge how a fight is going early on. If I’m aiming to turn around matches quickly, I’ll call it sooner rather than later and move on if things don’t improve.
I don’t scuttle at all. If someone wants to waste my time by running, I’ll waste theirs right back by chasing. I’m not about to just give them a free win for being evasive. I’ll make them regret trying to run, no matter how long it takes!
Preach! Runners only succeed if we give up. Once I got so bored chasing for 10 minutes that I turned around and made them chase me for four hours while I watched a show!
Exactly! If we just move on after a bit, they also move on and no one wastes time. Let’s just play the game, not this cat and mouse!
Man, I once chased a runner for an hour and a half! Eventually, another crew came by, and I convinced them to help me take down the runner for their flag. Runners really grind my gears!
Honestly, I only scuttle in very specific cases, like if the fight has dragged on, I’m exhausted, or if I face some toxic players. Otherwise, I try to learn from every fight, even if it means getting spawn-camped. Most players I encounter end up being new, and I think giving it a chance to learn is worthwhile!
I tend to never scuttle, unless it’s painfully clear I’m going to lose. I try to take it as an opportunity to practice sniping from the cannons, even if it means I finally sink. Practice makes perfect!
That sounds like a smart tactic! But I love to turn things around sometimes—getting one good kill can shift the game in a heartbeat!