Hey everyone, I’m new here and curious if anyone has checked out Nomora: The Seventh Age, especially the quickstart rules for the setting. It’s advertised as a modern-tech world compatible with D&D 5e, but I’ve heard mixed opinions. Has anyone played through the quickstart or explored its blend of firearms, vehicles, and alternate planar adventures? How well does it handle modern tech in a 5e framework, and does the setting hold together logically, especially with its tech-versus-other-planes premise? Looking for honest feedback before deciding whether to back the Kickstarter.
4 Answers
I really wanted to back this too, but I noticed a big inconsistency on the Kickstarter page. They say modern technology doesn’t work in the Cracks (which are these alternate planes or realms), but then the game features two tech-based classes and rules for firearms and vehicles that seem to rely on modern tech. So if your adventure goes off-realm, a lot of that cool tech stuff might become useless, which feels like a design flaw. I don’t know if it’s supposed to mean some special ‘fantastic tech’ does work, while regular tech doesn’t, but it wasn’t clearly explained, and that ambiguity kinda turned me off from backing it.
From what I’ve seen and read, people are pretty skeptical about using 5e rules for a setting that’s not classic heroic fantasy. D&D 5e isn’t really designed for modern or post-apocalyptic stuff, so even with the “new firefight system” they mention, it feels like they’re mostly just tweaking damage numbers (like guns hitting for d12 damage) but keeping high HP pools and classic classes, which might not deliver the intense modern combat vibe you want. On the plus side, the art and especially the maps are stunning, so it’s got a cool look going for it.
The quickstart itself looks decent graphically, and the interface isn’t bad. I’ve only skimmed it, but the pictures are nice and the layout feels solid. I’m still on the fence about supporting it since I haven’t played it yet, but at least it doesn’t look like a mess in terms of presentation.
Good to hear the visuals and layout hold up. I guess that’s something at least.
If you’re into D&D 5e style systems but want something that can handle modern or sci-fi elements better, there are some dedicated games built from scratch that might be a better fit. Nomora tries to graft those elements onto 5e, and that rarely works out perfectly. But if you like the art and setting vibe, it might be worth trying the quickstart to see how it feels in play before committing to the full thing.
That’s helpful, thanks! I was worried the combat wouldn’t feel right. Cool maps definitely a plus.