I’m curious about using maps in tabletop RPG horror games, specifically for Fear Itself. Do most players find maps helpful, or do you usually go without one? I’m looking for some insight on what works best in setting the mood and enhancing the horror experience.
3 Answers
In some cases, having a map can be useful, especially if the setting is complex. But generally, I agree that maps don’t mix well with horror. You want players to visualize the environment based on your descriptions, not just move tokens around. Maps can make it feel more like a game and less immersive. I suggest focusing on creating a rich atmosphere with details rather than relying on a visual layout.
Using a map can really take away from the horror vibe. It’s more about the gradual buildup and the tension. If you rely too much on positioning and movement, it can slow down the game and lose that immersive feeling. Instead of maps, try using eerie visuals to set the scene and keep players on the edge of their seats without giving everything away.
I pin modern TTRPG maps on Pinterest for reference. Sometimes I use blueprints or layouts from real estate sites, especially if the location adds complexity to the horror. But remember, it’s about creating that creepy mood rather than just moving pieces around.