I’m curious about your thoughts on evil playthroughs, especially since I’ve been enjoying them quite a bit. For example, when I play as Durge, I explore various ways to approach evil decisions, like keeping Karlach and Wyll instead of letting them go in Act 1 or making unique choices about when to kill Isabelle. These variations really spice up the experience for me and add a lot of replay value. Some runs I go full-on murder hobo, while others are more about strategy. What about you guys? Do you find any enjoyment in playing evil runs?
3 Answers
I’m honestly envious of you all who can commit to the evil path. I know it’s just a game, but the thought of slaughtering everyone still feels hard for me. I really enjoy exploring the game’s facets, but maybe I’ll try going evil one day!
You might be surprised at how much you’ll find out about the game! It’s true that some claim you miss content, but the new interactions can make it all worth it.
I love mixing it up between evil and good runs! I have this Gith Tav who’s been pretty ruthless, but I keep Gale around because his magic is just too useful. The camp is filled with bodies, but I’m having a blast!
Playing evil with Gale just hits different, doesn’t it? I can’t explain why, but it feels oddly satisfying!
Honestly, after playing so many good runs that stick to the rules, it’s a breath of fresh air to just take out characters I don’t like. Like, sometimes you just want to push someone off a cliff, right? It’s liberating!
Right? It’s funny how in every playthrough, that Zhent lady keeps ‘tripping’ into my traps—definitely getting lit up with alchemist fire!
I completely bailed on my evil run after trying to invade the Druid Grove. Just couldn’t bring myself to kill Zevlor!