I’m envisioning a re-imagined 2D Sonic game that embraces the Metroidvania style, similar to games like Ori and the Blind Forest or Hollow Knight. Picture this: Sonic is dropped onto a mysterious new island, featuring a vast 2D open world where he has to find scattered Chaos Emeralds. Each emerald grants him a new ability, allowing players to explore different biomes instead of following the usual linear zone format. This would enrich the gameplay by balancing speed and exploration, as players would navigate through a carefully crafted map, discovering new areas as they unlock abilities. I’m convinced that the Metroidvania genre is calling out for a Sonic game; it seems like a perfect match! What do you all think?
5 Answers
Actually, there’s already a slower-paced Metroidvania-style Sonic game called Tails Adventure! It’s a bit more laid-back since Tails isn’t as quick as Sonic, but it has some similar vibes. Some fans might forget that it kind of exists!
Lol, that game is quite the trip! Little Guy Discovers a New Type of Bomb Every Five Seconds: The Game!
I really dig your idea, but I’d swap Sonic with Knuckles! The Adventure games already had him exploring areas to gather Master Emerald pieces, so a connected, larger world could work perfectly. Plus, we could collect loads of artifacts for power-ups, right?
Your concept sounds a lot like Ori but with Sonic mechanics. I think it could work, blending those tight controls with Sonic’s speed could create something fresh and exciting!
Exactly! It’s like a perfect mix of both worlds! I’m all for it.
You know what? I would totally play this! There’s a fan game called Sonic Chrono Adventure that kinda leans into that, made by the creator of some other fan games. Just wish we’d get more official titles like this!
Oh, nice find! Sounds cool, I’ll check it out. I just think we need to push these creative boundaries for Sonic!
I get where you’re coming from, but Sonic’s classic gameplay was all about speed to reach the goal. It might be a challenge to mesh that with the methodical exploration of Metroidvanias. But hey, it could bring a fun new angle! Even Sonic Frontiers explored this concept in 3D!
True, but look at Ori! It demonstrates how speed can coexist with exploration! Sonic could totally find a way to make it work!
While Sonic does thrive on speed, even in classic games, he encourages some exploration too, especially with different pathways to discover gems.
Wasn’t there also a Sonic Boom DS game that tried something similar? Totally different but had some Metroidvania elements, right?