Hey everyone! I could really use a simplified explanation of the leveling system in Oblivion. I spent tons of time playing Skyrim, but I’ve just started the remaster of Oblivion and I’m a bit confused. I’ve seen a lot of comments from players suggesting not to level certain skills too quickly, and honestly, it feels way more complicated than what I remember from Skyrim. I know that the system has changed since the original game, but I’m not clear on what those changes are and how they affect my gameplay.
Right now, I’ve been putting my points into stats that seem good for my character build along with a little in Luck because I heard that’s a good idea. If someone could break this all down simply, I’d really appreciate it! Thanks!
2 Answers
Don’t worry too much about the leveling! They’ve made it easier to level up without being too punishing. You’ll progress quickly because your major skills gain XP faster now, but the higher-tier gear is designed to be the standard by the end. While it’s true that you’ll move through lower-tier equipment faster than in Skyrim, the magic and enchantments in Oblivion are way more intense, so you’ll definitely have plenty of content ahead of you!
The advice you’re seeing mostly applies to the old version. The remaster is way more forgiving! Enemies still scale with your level, so you’ll start encountering tougher foes like Minotaurs eventually. In the original game, you had to level specific skills ten times just to get +5 to a certain stat, which was pretty frustrating. Now, you simply earn 12 virtue points each level, allowing you to spread your stats more flexibly—like 5-5-2 or 4-4-4—while keeping up with enemy scaling. You don’t have to avoid leveling non-combat skills as much anymore, so using a skill like Alchemy often is a solid choice without worrying it’ll make your next level rough!
So, would the virtue points just get auto-assigned based on what skills you leveled up? That sounds really annoying if that’s how it worked.
Alright, cheers for the help!