So, I’m trying to get a clearer picture of how resource pooling works when summoning bosses. If I understand correctly, players can’t share resources to summon the bosses or loot chests afterwards, right? Once we defeat the boss, each player has to use their own materials to open the chests? Also, does the chance of getting mythic drops increase if more players are in the party?
4 Answers
You’re correct that everyone needs their own materials to open the chests after defeating a boss, but players can pool resources before that. For example, if you’ve got a ton of blood but no distilled fear, and your buddy has fear but no blood, you can totally share. It’s mainly about coordinating with friends or clanmates since doing it with randoms might be trickier. Sharing makes it easier for everyone to keep a steady supply for boss runs.
You definitely need mats to open the chest, but pooling resources works great! Our trio often gives all our materials to one person to split later. That way, one of us can focus on farming while others work on their builds. It makes gameplay smoother and saves a ton of time!
Yeah, the system is set to prevent freeloading, I think? But honestly, some changes make it feel more like a gamble than an ARPG now. Just seems like there’s a lot of pressure to play a certain way.
Yes, that’s right! The drop rates for mythic items do increase with more players in the party, except for the boss Belial, which seemed to have some bugs with that. Everyone still needs to bring their own materials for the chests to avoid issues that apparently arose in earlier seasons.