I’m considering running a campaign inspired by The Darkening of Mirkwood, where players develop their characters over decades, establishing families, clans, and towns as they try to cleanse a dark forest of evil. Each player would manage their own clan during downtime. I’m planning to use Worlds Without Number (WWN) for this, and I’m particularly curious about the faction system. My question is whether there’s an existing faction system that players can actively engage with, which I could integrate into the core mechanics of WWN.
4 Answers
You could totally use the faction system from Worlds Without Number or even Stars Without Number. It’s versatile enough to fit into your campaign, but you might want to check if it’s meant primarily for GMs. It could work out well if you adapt it for player use too!
From what I remember, Stars Without Number has a well-structured faction system, complete with turn-based mechanics. It should be pretty straightforward to adapt since both games are built on similar frameworks. Also, if you’re looking for something geared towards fantasy, the faction system in Sinless is one of the best I’ve seen for group dynamics.
Have you checked out the Reign system? It’s made to integrate with other games and can easily adapt to your campaign’s needs.
You might want to look into the CWN faction system as well. It has some interesting mechanics that could spice things up in your game!
That’s a good point, but isn’t the faction system designed as more of a tool for the GM? Can players effectively engage with it?