Best Minigun Build for "The Lab" Dungeon?

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I’m gearing up for “The Lab” dungeon and I’m almost set with Chaos Agent, but I’m not really a fan of being carried by random players. Currently, I’ve been trying a 5-second minigun build, but it hasn’t been working out too well for me. I suspect it might be more of a skill issue than anything else. I’m looking for suggestions on effective builds or strategies that could help me succeed!

Best Minigun Build for The Lab Dungeon
The Lab

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2 Answers

StealthySniper99 -

If you’re sticking with the minigun, just consider lowering the dungeon’s difficulty and going for a speedrun. You don’t really need all that blu glo—trust me, it’s totally doable in a lower zone, and you can wrap it up in about five minutes even when running solo. I find this dungeon one of the easier ones!

WizardFan23 -

I feel you! Most of my deaths in dungeons are from wall darts, so speedrunning is kinda out of the question for me, haha.

TacticalTank99 -

I’ve actually been using the minigun build for all my dungeon runs, and it’s been great! I’ve soloed the 140s without much trouble. It’s really all about learning the layout of the dungeon, which makes things way easier. Just make sure to gather enough blu glo to destroy all the pylons in the final phase—trust me, it makes a big difference. Also, when you get to the blu glo section, build a platform a tile up to take out smashers safely without getting hit.

If you need someone to run it with you, hit me up in about 6 hours!

BluGloHunter77 -

Is that offer to help still open? I’d love some extra hands!

ChaosAgentHustler -

I might just take you up on that later, sounds good!

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