Are You Over the Classic Mario Map Structure?

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Are you feeling burnt out on the traditional map-based overworlds in Mario games? You know, where you navigate a map, each dot represents a level, and you hit A to enter? Even titles like Super Mario Wonder stick to this format. It makes me ponder how revolutionary the hub worlds in Mario 64, Sunshine, and Galaxy were. However, after Galaxy 2 returned to the standard map-to-level design, 3D Land and World followed suit, and Odyssey didn’t incorporate a hub at all. I really think this approach could be ripe for innovation! Imagine a 2D Mario game that’s like one massive level with various interconnected areas. Think Super Metroid but even bigger. For a 3D game, what if there was a huge world where Mario has to gather keys and explore branching paths to reach new areas? Something akin to a mix of Paper Mario and a Zelda adventure would be amazing!

Are You Over the Classic Mario Map Structure
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3 Answers

CosmicKoopa87 -

I think Bowser’s Fury captured the essence of what you’re after. It’s more open-ended, and I bet the next Switch Mario game will build on that concept!

PiranhaPlant123 -

Yeah, I’ve heard great things about it too. I need to dive into BF; it seems to fit the bill for what we’re missing.

TacticalMushroom -

Have you played Mario + Rabbids Kingdom Battle? It has that vibe you’re describing—a more interconnected world with paths branching out like in Zelda.

JumpKing_90 -

Honestly, I’m a fan of linear Mario worlds; they have their charm! But I totally see your point about needing something fresh.

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