Days Gone Questions & Answers
Days Gone is an open-world action-adventure game set in a harsh wilderness two years after a devastating global pandemic. Play as Deacon St. John, a Drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live. At its core, Days Gone is about survivors and what makes them human: desperation, loss, madness, betrayal, friendship, brotherhood, regret, love – and hope. It’s about how even when confronted with such enormous tragedy they find a reason to live. Hope never dies.
If you are looking for help relating to Days Gone, a list of questions that people have already asked can be found below. If nothing here is helpful for you, feel free to submit a question of your own.
I can remember something at the start of the game that explained how these worked. The barriers that are all wrapped up in orange rope. Something about being able to cut through them. I’m at a camp now for the “Find and rescue Ethan Ross”mission and I can’t get into the encampment. Only way I […]
I want to finish off this camp but the final mission from Copeland isnt showing up. I have been driving around the area for a while waiting for him to call me and it hasn’t happened. Is there a way to fix this glitch?
I have gotten to a point in the story where I have been warned that if I proceed, I will not be able to return to the north. This will lock me out of the lost lake area of the game. Is this permanent or just for a portion of the story? I want to […]
Just reached the hot springs camp and I have been given an option to give the drugs to Tucker of Copeland. Both of the rewards listed on the screen seem fairly uninteresting. The bikes suck and the weapons are overpriced. Neither really seem great. Are there any additional benefits that would make one decision better […]
Are the gameplay elements in Days Gone the same as State of Decay? Will I need to spend the game worrying about whether I have enough of the basic supplies to survive or is going to be more like an RPG where you are rewarded for exploring, but you don’t need to spend hours doing […]