Crysis is exactly how 3D should be implemented for a video game. Although it may be lacking on the consoles there is no denying that Crysis is still a good looking game. They had to scale back some of the graphical features when comparing to the PC version of the game which would make you think that the game isn’t going to have any spare resources to process the game in 3D without destroying the visual quality of the game but somehow they managed to do it.
Crysis features some incredibly string 3D effects with almost no dent made to the overall graphical quality which is something that cannot be said for many 3D supported games. Combine the great 3D with the fact that the game is quite pretty really make the 3D a great experience. I experienced no eye strain and almost the entire time i played in 3D i was constantly thinking about how great it looked. It definitely made for a much more enjoyable experience especially for the stealth. While the image below is no use to anyone its a clear indication to anyone who has seen a 3D image that there is a lot of depth. Generally the greater the distance between the image and its ghost the better the depth of the 3D. There is a limit to how far this distance can be but that limit is not hit with this game!
The only negative thing i can say about the 3D in this game is that the game itself doesn’t contain many scenes where the 3D can really be used good. The armour power up prevents any real effect of bullets coming toward you and not a lot of other objects really come that far out of the screen at you. 3D isn’t all about things coming out of the screen but it is nice to have things floating around and coming at you when playing a shooter like this. This is no where near being a deal breaker for this game it is a minor criticism of the game itself rather than the quality of the 3D.