There is one flaw in any humans’ nature: the longing for the very thing they cannot get, that one – sometimes small – thing that life has denied them and that money can’t buy. Some of you probably get this feeling when hearing about video games that have been canceled despite having a very promising idea behind them, sometimes after years of work put into making them. Of course, there is an incredible variety of games out there for you to play, ranging from the over 700 games, each, brought to life through HD graphics that you can play in gaming portals to the vast range of games you can play (even free) through Steam, Origin, UPlay, you name it. But somehow, it’s always the ones you couldn’t try that “hurt” the most. Like the ones below.
Gotham by Gaslight
“Gotham by Gaslight” was a one-shot steampunk superhero comic book written by Brian Augustyn, the acclaimed editor of The Flash after 1989, and Mike Mignola, the creator of Hellboy, drawn by multiple Harvey and Eisner Award winner P. Craig Russell. It is considered the first Elseworlds story, taking heroes out of their own timeline and putting them into different eras – this book puts Batman into the Victorian era and pits him against the best-known and most notorious killer of the time: Jack the Ripper.
A video game version of the comic book, with a pronounced steampunk look and feel, was under development by Day 1 Studios (Fear 3) but was canceled due to issues with THQ, the game’s proposed distributor, securing the rights to the IP. The concept art and the in-game footage leaked in 2012 have shown that this would’ve been an amazing game to play – too bad it never saw the light of day.
Highlander: The Game
Creating a game based on a successful movie is never easy – and it’s especially hard when said movie has a cult following and a massive universe to draw from. So, Eidos Interactive and Widescreen Games’ attempt to create a game based on the successful Highlander franchise was a pretty tough nut to crack. The idea behind the game sounded very promising: it would’ve followed Owen MacLeod, a 2000-year-old immortal from the arenas of Ancient Rome, through Viking raids and Japanese swordplay to modern-day New York to gather the pieces of a magical stone to help him slay his nemesis. The powers that be, in turn, apparently had a different way for things to play out in mind.
After being announced in January 2008, the game spent two years in the studios, only to be canceled in 2010. The game would’ve been a third-person action title released on PC and both major consoles at the time.
Back in the day (’twas 2006) there were two Alien video games under development after Sega purchased the electronic rights for the Alien franchise from Fox. One of them was Gearbox’s “Aliens: Colonial Marines”, a first-person shooter taking place 17 years after the events in James Cameron’s “Aliens” movie, the other would’ve been a team-based RPG. Guess which one of the two got released.
Alien: Crucible would’ve followed a group of survivors on the xenomorph-infested colony Caldera, where they would’ve had to band together to fight their way through the attacking beasts and escape. Each character on the team would’ve had its own attributes, strengths, weaknesses, and skills needed to solve various obstacles encountered in the game. And facehugger attacks wouldn’t’ve been fatal, as in other Alien-themed video games: those with a Xeno-baby in their chest could’ve been mercy killed, left to “pop” or put in cryosleep and only taken out when needed.
Unfortunately, Sega canceled the game in 2009.